Some levels did feel a bit drawn out, but they weren’t poorly designed. Still, I thoroughly enjoyed shooting enemies and finding secrets. Given how plentiful ammo is in this game and how rare ORE fragments are, why would you spend a substantial amount of these fragments simply to replenish one kind of ammo?ĭesign choices like this had me wondering what the developers were thinking. I bought it, and all it did was refill that ammo type. I thought that it would be an ammo upgrade to let me increase how much of that particular ammo I could carry. I was a bit curious as to why it costs 10 ORE fragments. One thing that puzzled me was that after I purchased an upgrade that increased my ammo capacity, ammo became available to purchase. These fragments are hidden throughout the levels and many of which require the aforementioned power-ups to reach. Guns and character upgrades such as a double jump, a dash boost, and ammo increases can be purchased with ORE fragments. Some guns you will find in the levels, while most have to be purchased. Throughout the campaign, you will acquire multiple guns with different functions, which comes in handy depending on the firefight. It often feels like novice game developers crafted it in the early 90s. This kind of, in a way, added to the unpolished feeling of it. Though, there was one instance in the campaign where I got stuck and couldn’t progress, requiring me to restart the level. The levels are very well designed and bursting with a sense of wonder. This isn’t surprising, considering that the devs who made Prodeus also worked on that game. One of the enemies even looked like a Phase Tick from Singularity. The creatures you fight may look a tad generic at times, but they do feel appropriate, given the nostalgic theme of the game going back to a time when there wasn’t an ability to create highly detailed character models. You can even lower the graphics to sub-HD in the options menu and change the enemy models from polygon to sprite-based to amp up the retro feel. The game is made to look like an amalgamation of early to mid-1990s shooters with a Mario 3-like hub world. It might look a tad dated but that is part of the charm. With a demon dimension threatening to engulf the world you live in, it’s up to you, a nameless protagonist, to kick ass and take names. In these shooters, there is only one rule - if it moves, SHOOT IT. Some are about finding and understanding the complex intricacies of life itself. Some are about obtaining freedom through violence. Some shooters are about learning the horrors of war. Prodeus Review OctoAlex Moretti - No Comments
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