![]() ![]() You can have your place in the metaverse, just like you have your place in real life. You could have showrooms, corporate showrooms, galleries or museums, and host people. You have your avatar, and you can interact with other avatars and text or voice chat with someone you meet. So I don’t see how Meta will fit because Facebook has this business model of centralizing everything, and the metaverse is decentralized and open.ĭo you believe the metaverse will become widely adopted as, say, other digital communities like social media platforms and large-scale gaming platforms? I believe Facebook will put up gates like having to do authentication, and you will not seamlessly interact with other because it will be Facebook. That’s why when Facebook announced they would work on the metaverse, I’m not sure it’s ideal. And all those interconnected platforms will make the metaverse a singular world. You have your own avatar, wearables, and wallet, and you can go from one platform to another seamlessly. For me, the real metaverse is a place where you can change platforms. The four metaverses have different clients, but the next step is to interconnect them together. In your view, what’s next for the metaverse? ![]() It’s not easy, but everyone will eventually go through the learning curve and learn how to secure their assets. It’s difficult to secure one in the context of a company because you need to appoint people who will be signatories, and it’s a security issue. It’s a specific way of having custody of your assets because you cannot trust the bank with your critical assets. It’s a major step because don’t know how to do that. Image: on Twitterįor institutions interested in entering the metaverse, what are some initial first steps you suggest they take?įirst, they need crypto wallets. Yeli’s inst.abstrax series on display at MoCA. So you can advertise like how you would advertise on a website, but more integrated, like a game experience. And instead of scrolling down images, the images are on the walls. Instead of scrolling down the page, you walk around the page with your avatar. What commercial opportunities does the metaverse present institutions and brands? This is nice for artists because they can express themselves better in, whereas in Decentraland, there is already a landscape you cannot change. Cryptovoxels is different from the others because it’s a plain white canvas: there are no aesthetics and you do whatever you want. For instance, Decentraland is more corporate, whereas Sandbox is more gaming-oriented. In all four projects, you buy and own land and build your business, but each platform is very different. “It’s very easy,” he adds.īelow, Couty expands on the potential of the metaverse as a space for cultural experiences, social networking, and greater interconnectivity.įour main projects have a business model: Decentraland, Sandbox, Somnium Space, and Cryptovoxels. Within MoCA’s virtual galleries, visitors can click on artworks to view their details, but also, make a purchase. “Crypto enables the metaverse,” Couty tells Jing Culture & Commerce. With over 3,000 square meters of space, in addition to multiple satellite galleries, MoCA is easily accessible (no software is required to enter the virtual museum) and awake to the commercial opportunities presented by the metaverse. Image: on TwitterĮstablished in 2018, MoCA is built in the Ethereum-hosted metaverse, Cryptovoxels, and in its brief lifetime, has actively exhibited and collaborated with digital creators from Pascal Boyart to Kevin Abosch to, most recently, Obvious, while helping to grow the once-nascent crypto community. Kevin Abosch’s “Sun Signals” within MoCA. ![]()
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